Opinion: Stop blaming video games for America's gun violence (Christian Science Monitor)

February 12, 2013

Dr. Kristin Bezio, an assistant professor in the Jepson School of Leadership Studies, writes about the notion that video games cause or exacerbate the tendencies of youth to engage in violence. Her research explores the intersection of literature and leadership, looking at influences ranging from Shakespeare to video gaming.

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Recently, America’s attention has been understandably focused on the potential causes of increased violence – especially gun violence – particularly among children and youth, and how to stop it. Alongside gun-control proposals, some of which President Obama is likely to highlight in his State of the Union address tonight, much of that attention has looked at the potential of violent video games to cause or exacerbate the tendencies of youth to engage in real, harmful violence.

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